Main Quests:
1. Gladiator Arena – the Gladiator Arena is the final challenge of the game, the player leave the island and travels to the Arena where their skills will finally be put to the test. The Arena is on an island where the terrain has consumed it.
Quest: the player enters the Arena where a crowd cheers the player on. The challenge will begin with waves of small and easy monsters to defeat. After 1 or 2 waves the monsters will become harder. By the 4th wave, the player will have to fight against a large and rather difficult boss, once the player has defeated this boss a small scene will appear and the player will have to fight their rival and this fight will be the final fight of the challenge, the winner will be granted with the wish (if you lose, obviously you get to redo the challenge)
Option: we can make the monsters hard or more monsters and place potions around the arena or make them appear every 5 minutes or something so that the player may wish to use them strategically.
Reason: the reason that this is a main priority is because the whole story is building up for this event, without it the game will make no sense.
2. Cliffy Shoreline – The Cliffy Shoreline is located near the mountains/caves. The Cliffy Shorelines are the nesting place during the mating season for dragons, this occurs once every 10,000 years. The dragons are gathered on top of the Cliffs, and they are very protective of their young, during this season the dragons are more aggressive than usual. It is difficult to reach the top and once their it is even more difficult to move as there isn’t much free space, falling off the cliffs will bring you to your death.
Quest: the player is require to climb to the top of the cliffs where the dragons are and capture a dragon egg, the player can choose how they want to capture an egg, whether this be by sneaking past the sleeping dragons or use magic to walk past them or to just go in with a bang and make as much noise as they want and destroy everything before grabbing an egg.
Reason: each class has their strength and weakness and it is unfair to have a wizard who relies on magic to fight in hand in hand combat with a dragon, this quest allows the players class to come in handy and have their own style in completing the quest.
3. Forest – the forest is a bright green and vibrant area that is full of life, there are also long lost items scattered around the area waiting to be found. The forest is one of the largest areas of the island and is the gateway to all of the other sections of the island.
Quest: an item that brings protections and power has been lost for centuries in the forest, many have sacrificed their lives in search of this artefact and never returned, enter the forest and return the once lost artefact to the campsite where it protects the island.
Reason: I feel that by having a basic quest where a character just travels into the forest to retrieve and item is fairly common and also allows the player to get used to their class and allows them to become familiar with the areas and the game.
4. East Beach – East beach is a large beach filled with treasure and gold, the island has recently been captured and become territory to the evil minions, these creatures have built a fortress as a solid base. These creatures desire nothing other than greed and power which is why they slowly plan to take over the whole island
Quest: your mission is to explore this fortress for an item that is placed at the highest point, this is no easy task as the fortress is guarded by many minions and they don’t plan on having any visitors. This item that they protect is the source of their power, once destroyed the minions will leave the island and never return
Reason: nothing too special, just a basic quest that has a few monsters and seeing as its going to be towards the end of the game the monsters will be fairly difficult. The importance of this challenge is if the player dies they do not have an opportunity to be rewarded with a unique item. (May vary)
5. Mountains/Cave – the great mountains have kept the lives of so many, the dark and confusing landscape will often have travellers going insane, many of the walls appear the same so it is easy to get lost.
Quest: travel through the repeated tunnels in the caves, there will be a time limit so make sure you search fast, and don’t forget “there is always a light at the end of the tunnel”. Be careful as there are plenty of traps and monsters that are waiting for some live prey.
Reason: I feel that by having a puzzle as a quest this will take the game away from just beating the crap out of monsters and it will give the player an opportunity to think strategically and to just use their brains more than just relying on their powers and stats.
Side Quests:
1. Helping the Blacksmith – the blacksmith is a rather lanky character, very dopey and always losing his items, he is however very smart and is able to forge together valuable weapons and armour.
Quest: the Blacksmith has lost his manthril hammer in the forest, he has plenty of work on his schedule and is unable to proceed without his strong hammer, he last saw it in the forest. Go into the forest and find the mathril hammer that belongs to the Blacksmith.
Reason: just a basic side quest which requires a player to search for an item, this quest will bring up your relationship with the Blacksmith; this will allow the player to buy items with a discount (given that the hammer is placed in a difficult area, possibly guarded by many monsters).
2. Helping the Wizard – the wizard is a very very old character, appears fragile and almost useless. Although looks can be deceiving, this old man was once the most dangerous wizard around, he posses powers of the black arts and has a fairly large price on his head.
Quest: there are some bounty hunters searching for the wizard and plan to collect the bounty for his head. But at this old age he often forgets that he is in trouble, go out and ease the wizards mind by taking care of these bounty hunters, byt approach with caution as they came prepared.
Reason: just another basic quest, brings up your relationship with the wizard, you reward will be either an awesome staff or an enchantment to a weapon or armour.
3. Helping the mercenary guy- A traveller who is well connected with powerful people, this little guy travels the world with nothing other than his music and his bag that is full of supplies.
Quest: the mercenary guy has lost one of his best sidekicks, in the mountains/cave. He doesn’t want to risk searching him and not returning, it would mean the world to him if you brought him back safely.
Reason: still basic, and bring up your relationship with this person. As a reward the mercenary guy will grant you with a mercenary, until they are dead.
4. Helping the Potions chick- this young lady has the cure for everything, she is bright and very curious. She has a range of different materials and spells.
Quest: this little lady wants to make a break though, she is trying to invent a potion that will cure any sickness. But she is missing a few materials. She requires certain plants that is far too dangerous for he, travel to these areas and grab the items she requires for her potion.
Reason: exactly like the rest, she will offer you a portion of this awesome potion or at least something else that is very useful.
5. Hit list – there has been a thief among the island and is stealing valuables from the campsite. He has been sneaking and stealing for the past few weeks. Even guards who have been on patrol cant catch this person.
Quest: guards have described what the person looks like, they are wearing a dark red top with large claws, find this thief and bring him to us for a nice reward.
Reason: no reason other than allowing the player to earn heaps of cash
6. Helping the Assassin– The Assassin is in danger and needs your help to survive, he is unaware that he is walking into a trap, you can save him by informing him which will raise your friendship or you may watch him suffer (if you choose to watch him suffer, he may fall down a ditch or walk into an area which causes him to lose his items).
Reason: this will give the player an opportunity to either save your friend and bring your relationship to a greater level or to let him suffer and die so that you don’t have as much competition.
6. Helping the Sorceress – (setting in the forest) The Sorceress is in trouble and needs your help! She is caught in a vine and there are some passing creatures that will find her, would you like to lend her a hand to set her free or watch and see what they will do to her? (if the player chooses to watch her suffer, the creatures hurt her causing her to go down a level).
6. Helping the Aasimar – (setting in the cave) The Aasimar is walking in an area where there isn’t much light, he is grabbed by some creature that lives deep in the darkness, would you like to help him out or watch him perish? (if you watch him perish, he may lose some powers or his items)
6. Helping the Goblin – The goblin’s possession are being stolen and he is unaware of it, would you like to let him know or watch from the distance and be entertained? (If you are watching from he distance then the Goblin loses his items and possibly some money)
6. Helping the Teifling – The Tiefling is in trouble, she is becoming more and more aggressive with a group of bounty hunters, calm her down and take her away from the group before she becomes badly hurt (if you are watching from the distance, the tiefling becomes badly damaged and is unable to compete for a while or something like that).
6. helping the troll – the troll is being attacked by some swooping birds but due to his slow mobility he is unable to defend himself, help him out or watch him suffer (if you watch him suffer he gets too tired and falls down)
6. helping the orc - the Orc has been ambushed by a group or demons, help him out and keep him alive or watch his suffer (if you watch him suffer, they take all of his items)
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When are you going to start emailing me some of the quest conversations? The idea of me working on the journals was I can do them while you are still finishing the other conversations. If you wait till you've done them all you might as well do the journals too...
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